athena royale script pastebin

@e+"]"); setarray .@OptVal[getarraysize(.@OptVal)],getd(".@opt_v"+.@o+"["+. setarray . @rmin2[0],1,1,1,1,1,1,1,1,1,1,1; setarray . 25 min ago @p) == 0) // If arena is inactive, don't display it, sleep 5000; // Delay until the status of the next Arena will be displayed (5 sec) (if it's active), sleep 5000; // Delay until the above repeats (5 sec), // - Defines if the Battle Royale is GM controlled or not, // Defines the minimum required GM Group ID, only if GM Control is on, set .Arena_Access,4; // Default: 4 (Event Manager), // Enables also a custom command - @brstart. set . @t+3)+"] = "+getd(".zone_"+.@BR_ID+"["+(. @cards[0],4591,4590,4592,4061,4410,4451; // Ambernite, High Orc, Horn, Khalitzburg Knight, Ogretooth, Thara Frog. ",bc_all; if(! @e+"]")); if(getd(".weap_"+.@bclass+"["+(. @i,0; . @rmin1); deletearray .@rmax1,getarraysize(. @i]; setarray .@opt_ct[.@c],.@opt_ct[. //===== Description =========================================. "; mes "Sorry, but you do not have enough to claim "+@zeny+"Z. //= MySQL - 5.0.8 and up highly recommended but not required. @BR_ID)/60+" Minute"+( (getd(".zone_time_"+. @o <= . @atcmd_parameters$[0],"Alberta") == 1), else if(compare(. @origin); // Reattach previously saved player, for ( set . makeitem @inventorylist_id[.@l],@inventorylist_amount[.@l],.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+. @BR_ID+"[1]") + getd(".last_zone_size_"+. @e+11]) // If random amount of Enchantments is enabled. @i] != 0) {. @BR_ID+"[0]"),26,25,206,227; //setarray getd(".rew_place_"+. @BR_ID)); sleep 2000; // Let the players finish loading. @c*6-6] + ( (. @p + 1) {. You'll just need the Athena Royale creative code: 3206-9524-5936. "; switch(select("- Register for Battle Royale:- Battle Royale Shop:- Information:- Equipment Settings:- Nevermind")) {, if(getvariableofnpc(.BR_StartWeapon,"BR_Init") == 1 && !BR_WeaponType) {. @i],2) != 10) continue; // Ignoring ETC Items, except Ammo, if( @inventorylist_id[. set .@x,rand(getd(".area_"+.@BR_ID+"[0]"),getd(".area_"+. @BR_ID)); set .@l,. "; mes "How much Zeny would you like to claim? @atcmd_parameters$[0],"17") == 1 || compare(. @t+1)+"] = "+getd(".zone_"+.@BR_ID+"["+(. todo-web-headline todo-web-headline-mobile. @g < getarraysize(BR_EQ_ID); set .@g,. //= only shows items that can be afforded. @accid); // Saves every party with each member for later usage, for ( set . @BR_ID)*1000); // Timer until the Zone actually moves, // Removing the cell_landprotector flag from the current zone of the until next zone. @BR_ID),cell_chkpass) == 0 || checkcell(strnpcinfo(4),getd(".@zone_c_x_"+. @s)) // If Card Slot . @o <= .@opt_ct[. @w,0; . @g,0; . @l_y2 && . 4832,4833,4834,4835,4836,4837,4838,4839,4840,4841, // > Neutral Resistance/Immune: 4933,4934,4935,4848, // > Special : 4853,4854,4855,4856,4857,4858, // > Conjure (Spell): 4885,4886,4887,4888,4889, // > Highness Heal, Coluceo Heal, Archbishop, Bear's Power, Runaway Magic, Speed of Light, Muscle Fool, Hawkeye, Lucky Day, // > 4803,4804,4805,4875,4876,4877,4878,4879,4880. set .@type,atoi(getvariableofnpc(.arena$[. @rpar3); debugmes "rand4 - "+getarraysize(. // = You are free to edit these as you like! @s+1]; // ====== Battle Royale Arena Settings ======, // > [5] = Randomized Battle Type: 0 = Random, 1 = Solo, 2 = Duo, 4 = Squad. @BR_ID)); set .@p,. 35 min ago @BR_ID) != 0) {. ":":""); // Set different variables for easier access to the required data, // Reset variable if respective arena is not active, if(getd("$@BR_Status_"+. @pty_ct; set .@a,. "; dispbottom "--------------------------------------------"; dispbottom "> 1 = Alberta | 2 = Aldebaran | 3 = Dewata"; dispbottom "> 4 = Einbech | 5 = Einbroch | 6 = Geffen"; dispbottom "> 7 = Gonryun | 8 = Hugel | 9 = Izlude"; dispbottom "> 10 = Lasagna | 11 = Malaya | 12 = Morroc"; dispbottom "> 13 = Moscovia | 14 = Niflheim | 15 = Payon"; dispbottom "> 16 = Prontera | 17 = Rachel | 18 = Splendide"; dispbottom "> 19 = Veins | 20 = Yuno"; } else if(compare(. @rmax1); deletearray .@rpar1,getarraysize(. @atcmd_parameters$[0],"19") == 1 || compare(. Added logmes for GM operations. @i] != 0) {. @BR_ID)%60 == 0)?getd(".reveal_time_"+. @e <= 4; set .@e,. @m1,2,0xFF0000; // Left Middle, viewpoint 1,getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. @cards[0],4043,4094,4575,4425,4518,4390; if(getd(".weap_"+.@bclass+"["+(. ",bc_all; if(!.Arena_Status[atoi(strnpcinfo(2))] || ! //= 1.2 - Modified for public use. "; query_sql "SELECT `amount`,`claimed` FROM `donate` WHERE `account_id` = "+getcharid(3), @amount$, @claimed$; query_sql "SELECT "+@amount$+" - "+@claimed$, @value$; query_sql "SELECT '"+@value$+"' > 0", @enough; mes "Sorry, you do not have enough to make a claim. @id == @BR_ID) {. @p + 1) {. @e])); else // max slots the equipment has available, if(.equip[. ), // > .zone_move = How many cells should the zone move towards the centre, // > .zone_time = Time until the zone moves (in seconds), // > .reveal_time = Time until the next Zone will be revealed (in seconds), // > .rew_place = Multiplier for Reward depending on Placement, // ex: 1st place gets *10 more points, eveything after tenth place gets *1. @i] != 0) {. "; mes "===== ^FF0000["+. mes "You have to choose your starter weapon before starting/joining an arena. By continuing to use Pastebin, you agree to our use of cookies as described in the. @BR_ID+"[0]"),44,58,218,231; setarray getd(".area_"+. @l+"]"); setarray .@OptParam[getarraysize(.@OptParam)],getd("@inventorylist_option_parameter"+.@o+"["+. @l],2)) {. @g+"]"); setarray .@OptParam[getarraysize(.@OptParam)],getd("BR_EQ_OPT_PAR"+.@o+"["+. Everybody which want to participate come to me! | 13.09 KB, JSON | @p+"]") == getcharid(0)) {, // Check if other party members where also downed, for ( set . @BR_ID)+"-"+@BR_Downed_Spot+"::OnClear"; if(getarraysize(getd(".BR_PTY_Total_"+. @enchant2 - "+getarraysize(. But respect the order and values! | 12.54 KB, JSON | mapannounce strnpcinfo(4),.n$+": The Zone will be revealed in "+( (getd(".reveal_time_"+. return ( (. @l+"]"); setarray .@OptVal[getarraysize(.@OptVal)],getd("@inventorylist_option_value"+.@o+"["+. GOD MODE NO DEBOUNCE TELEPORTS & MORE! ATHENA ROYALE GUI MADE BY Printer#0002 RELEASED BY Crazor Features: [Local-Player] {Fly} {Walkspeed} {Jump-power} [Combat] {Aimbot} [Visual] {FOV Circle} {Tracers} Coming soon Click-tp Spot Teleport Player-tp Script: Code: loadstring(game:HttpGet(('https://raw.githubusercontent.com/Printerrr/AthenaRoyale/main/AthenaScript.lua')))() @min_l+" - "+. @e+8)+"]")) {, if(getd(".weap_"+.@bclass+"["+(. @BR_ID); set .@s,. "; if(getvariableofnpc(.BR_StartArmor,"BR_Init") == 1). @z < getarraysize(getd(".zone_"+. mes "I'm sorry, but you need to create a party first. @i+2]); mes " > Registration Timer: "+$@BR_RegTimer+" Minute"+ ($@BR_RegTimer > 1)? ",bc_self; set . Updated and fixed 5 scripts and 3 unofficial scripts and removed 1 sc, Learn more about bidirectional Unicode characters, //===== rAthena Script =======================================, //===== By ===================================================, //===== Version ==============================================, //= 1.1 - Revamped the Win code to actually support duo and squad, // and added a custom event of OnPCDieEvent for all arenas, // - Revamped Loot Boxes to have more loot and give equipment based on class, // - Changed Reward item to Gold Coin (7720), // - Added Taekwon Classes and Summoner to the job list, // - Added Star Emperor/Soul Reaper and Summoner Skills to Restricted Skills, // - Fixed a bug related to the Arena Mode (Solo, Duo and Squad), // - Added allowed skills for Soul Emperor/Soul Reaper/Rebellion/Kagerou&Oboro and Summoner, // as well as changed some restricted skill of other classes, // - Added the "Downed" feature, which allows party members to revive other members, // - Added a way to use global configs instead of the same values for each area, // - Added a config to make it to a Event, GM controlled, // - Changed Arena Menu to be able to join only an active Battle Royale and for GM controlled Arenas, // - Added @brstart command for GM's, usable when '.Arena_Event' is active, // - Modified the BR Arena Shop to use .br_shop array as item list, //===== Tested With ==========================================, //= GIT Hash: 47c471e3d0e7997ae605ebf45760349f3b25d365, //===== Description ==========================================, //= 20 Arenas to choose from (expandable), //= Loot Boxes with easy setup (Loot drops on the floor), //= Solo, Duo or Squad Types available (random every Day, if not set otherwise), //= Item Restriction to equipped Costumes (Top/Middle/Lower Headgear), //= Battle Royale Shop (Costumes) to spend your hard earned Gold Coins ($@BR_RewID), //= The items of dead players will drop around them, //= Give starting weapon on spawn (.BR_StartWeapon), //= Give starting armor on spawn (.BR_StartArmor), //= Restricted Skills, see 'db/import/skill_nocast_db.txt', //= Save whole Inventory at Arena Start/Join or manually beforehand to prevent "cheating", //= Restore saved Inventory after Match or manually at the NPC, //= Either GM controlled or Player controlled (Default), //===== Comments =============================================, //= Inspired by Battle Royale Games like PUBG. @id),"BR_Init")); set .@p,. @id)); donpcevent "BR_Arena#"+. @BR_ID)+"-"+@BR_Downed_Spot+"::OnDownedInit"; deletearray getd(".BR_PTY_"+getcharid(1)+"["+. @g+"]"); setarray .@OptVal[getarraysize(.@OptVal)],getd("BR_EQ_OPT_VAL"+.@o+"["+. | 0.24 KB, JSON | @m)); if(@inventorylist_option_id1[. @rand2[0],RDMOPT_RACE_DAMAGE_HUMAN,RDMOPT_RACE_MDAMAGE_HUMAN,RDMOPT_RACE_CRI_PERCENT_HUMAN,RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN,RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN,RDMOPT_CLASS_DAMAGE_NORMAL_TARGET,RDMOPT_CLASS_MDAMAGE_NORMAL,RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL,RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL,RDMOPT_DAMAGE_SIZE_MIDIUM_TARGET,RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET; setarray . @BR_ID)+1)+"]"),1,0xFF0000; // Left Bottom Corner, viewpoint 1,getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),. Depending on the current type, you need either a total of 2 players (Duo) or 4 players (Squad) to participate. @BR_ID+"[0]"),30,25,241,241; setarray getd(".area_"+. "; query_sql "INSERT INTO `donate_item_db` VALUES ("+@iid+",'"+@cost$+"')"; logmes "Added "+@itemname$+"s to list of claimable items"; mes "Item "+@itemname$+" already exists in the database. getitem2 BR_EQ_ID[.@g],BR_EQ_AM[.@g],BR_EQ_IFY[.@g],BR_EQ_REF[.@g],BR_EQ_ATT[.@g],BR_EQ_C1[.@g],BR_EQ_C2[.@g],BR_EQ_C3[.@g],BR_EQ_C4[. //= 3.4 - Added MySQL version check. @rmin2); deletearray .@rmax2,getarraysize(. @i] != 0) {. 0 . @OptID); deletearray .@OptVal[0],getarraysize(. //= 3.6 - Removed name column in donate_item_db. @atcmd_parameters$[0],"Gonryun") == 1), else if(compare(. announce "[Battle Royale]: You're entire equipment has been restored. @BR_ID)+3)+"]"),7,0xFF0000; // Right Top Corner, viewpoint 1,.@m2,getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. @e+5]); // Depending on the Item Type, use the correct Cards for it, // Blue Acidus, Dark Pinguicula, Dolomedes, Elder Willow, Gibbet, King Dramoh. @s,4; // Define first Card Slot for first Enchant, for ( set . setarray .@opt_id1[.@c],@inventorylist_option_id1[. @p+"]"),1; // Check if every member from the party has died and remove it from the total count, if(getarraysize(getd(".BR_PTY_"+getcharid(1))) == 0) {, for ( set . "; mes "The reward for participating are "+getitemname($@BR_RewID)+"'s, the total amount what you can gain is affected by Kills and your Placement. @y1 <= (getd(".area_"+. @m < getarraysize(.mf); set .@m,. @z,0; . setarray . @atcmd_parameters$[0],"Moscovia") == 1), else if(compare(. @BR_ID < 10)?"0"+.@BR_ID:. You're "+( (. Pastebin.com is the number one paste tool since 2002. @cards[0],4236,4290,4160,4319,4417,4107; // Alligator, Gazeti, GC109, Greatest General, Ifrit, Mantis. | 14.50 KB, JSON | setarray . 4927,4795,4796,4797,4798,4799,4861,4862,4867,4868,4900, // * Enchant Slot 3 (Card Slot 2) - Special Enchants, // > Fighting Spirit: 4811,4810,4809,4808,4820,4821,4822,4823,4824,4825. "; } else if(. @atcmd_parameters$[0],"Morroc") == 1), else if(compare(. close. @BR_ID+"[0]"),33,53,257,220; setarray getd(".area_"+. @BR_ID) + getd(".last_zone_size_"+.@BR_ID),getd(".@zone_c_y_"+. deletearray getd(".BR_PTY_"+getcharid(1)+"[0]"),getarraysize(getd(".BR_PTY_"+getcharid(1))); attachrid(. @atcmd_parameters$[0],"3") == 1 || compare(. mapannounce strnpcinfo(4),.n$+": The final zone has been reached! ":":""); mes " > Minimum players: "+atoi(.arena$[. @BR_ID+"[0]"),101,31,302,257; setarray getd(".area_"+. @BR_ID))+" seconds. @rmax4)+", "+getarraysize(. Check Textbin Scripts https://venuslockscript.com/textbin-scripts/ no linkvertise More Games Script: https://venuslockscript.com/ Script Link: https://. "; mes "You have $"+@value$+" worth of credit! ",bc_all; for ( set . @BR_ID)) ); setd(".@zone_c_y_"+. set .@cs,getitemslots(getd(".weap_"+.@bclass+"["+. @l+"]"); makeitem3 @inventorylist_id[.@l],@inventorylist_amount[.@l],.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+.@m)),1,@inventorylist_refine[.@l],0,@inventorylist_card1[.@l],@inventorylist_card2[.@l],@inventorylist_card3[.@l],@inventorylist_card4[.@l],.@OptID,.@OptVal,. @nm,10; // NPC's should move every X cells to new location. mes " - "+(. this script for rush point gives you, aimbot, esp and other features which makes the game super easy to play and win footer-imprint-headline footer-terms-of-service footer-data-headline . Holyyyyyy shit that's the worst game I have ever played. "; if( (.Arena_Event && getgroupid() < .Arena_Access) || !.Arena_Event) {. "; query_sql "SELECT `donate_item_db`.`id` FROM `donate_item_db` LEFT JOIN `item_db` ON `donate_item_db`.`id` = `item_db`.`id` LEFT JOIN `item_db2` ON `donate_item_db`.`id` = `item_db2`.`id` WHERE `item_db`.`name_english` = '"+escape_sql(@itemname$)+"' || `item_db`.`name_japanese` = '"+escape_sql(@itemname$)+"' || `item_db2`.`name_english` = '"+escape_sql(@itemname$)+"' || `item_db2`.`name_japanese` = '"+escape_sql(@itemname$)+"'", @iid; mes "You have specified to delete "+@itemname$+" from the database. @loot,( (.randlimit == 1)?rand(1,.heal_limit):.heal_limit); // Getting the Item ID via the Array Index. For example, Phantom Forces doesn't use humanoids. //= Thanks to Skotlex for implementing escape_sql. @rand2); deletearray .@rmin2,getarraysize(. @atcmd_parameters$[0],"Einbech") == 1), else if(compare(. @BR_ID = "+. //===== Athena Script =======================================, //===== By ==================================================, //===== Version =============================================, //= 1.0 - First release. @i]; setarray .@opt_v2[.@c],@inventorylist_option_value2[. TWEET. Please come back later. @a + 1), if(.Arena_Event && getgroupid() < .Arena_Access && !. @l]; setarray BR_EQ_BOUND[.@s],@inventorylist_bound[. @place+" in the Battle Royale Arena ["+getd(".arena_"+.@BR_ID+"$")+"]! @BR_ID)+1)+"]"))/2); // Border#2+4, // Adding the Viewpoints to the mini-map to each Player on the map, for( set . set .@er,getd(".weap_"+.@bclass+"["+(. We hope you enjoy your gift! | 12.54 KB, JSON | ",bc_self; if(@BR_Downed_Status == 1 && @BR_Downed_Spot). @e + 1). setarray getd(".zone_"+.@BR_ID+"["+getarraysize(getd(".zone_"+.@BR_ID))+"]"),((!.@l_x1)?.@x1:getd(".zone_"+.@BR_ID+"["+.@z+"]")),((!.@l_y1)?.@y1:getd(".zone_"+.@BR_ID+"["+(.@z+1)+"]")),((!.@l_x2)?.@x2:getd(".zone_"+.@BR_ID+"["+(.@z+2)+"]")),((!.@l_y2)?.@y2:getd(".zone_"+.@BR_ID+"["+(. @id)) < (.@rpl*. "; mes "Please select the Class from which you want to available skills being listed:"; mes "Note: The skills are ordered by their Base Class. @or; set .@o,. @e+6)+"]")) {, // Andre, Archer Skeleton, Armed Guard Soheon, Atroce, Banaspaty, Breeze. @e+3]) // If refine is enabled, randomize it. setcell strnpcinfo(4),getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+1)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)-4)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. @atcmd_parameters$[0],"Veins") == 1), else if(compare(. @l]; setarray BR_EQ_IFY[.@s],@inventorylist_identify[. @BR_ID+"[0]"),112,47,335,316; setarray getd(".area_"+. set . set . @c + 1). @e+14]); setarray . Like making 20 different multipliers. 428 views, 2 likes, 1 loves, 0 comments, 3 shares, Facebook Watch Videos from Royale Ergonomics: Customise your Royale Athena 2021 however you want, the way you want with our online customiser at. mes "The Battle Royale Arena was not started yet. @i]; if(@inventorylist_option_id4[. @BR_ID) - 4; // Moving Index to next zone. @pty_ct; set .@p,. set .@er,rand(getd(".weap_"+.@bclass+"["+(.@e+9)+"]"),getd(".weap_"+.@bclass+"["+(. "; query_sql "SELECT `account_id`,`amount` FROM `donate` ORDER BY `amount` DESC", @donatoraid, @donatedamount$; JSON | @atcmd_parameters$[0],"5") == 1 || compare(. "Aldebaran","2","15","50",""+.m_level,"0". @z+3)+"]") + getd(".zone_move_"+. @atcmd_parameters$[0],"Geffen") == 1), else if(compare(. Island Royale | ESP, SILENT AIM + MORE | OP AF. setarray .arena$[. @i]; setarray .@c2[.@c],@inventorylist_card2[. @p+1)+": x"+getvariableofnpc(getd(".rew_place_"+.@id+"["+. "; mes "How many "+getitemname(@name[@m])+"s would you like to claim? mes "Please enter the amount "+@donator$+" is to be deducted by:"; if(@version) query_sql "SELECT CAST('"+escape_sql(@deduct$)+"' AS DECIMAL)", @deduct$; query_sql "SELECT '"+escape_sql(@deduct$)+"' > 0", @valid; mes "You have specified that "+@donator$+" is to be deducted by $"+@deduct$+". "Duo":"Squad"))+"] (Inactive)":"")+ ( (. @i,0; . @q+"]")))); deletearray getd("$@BR_RegQ"+.@t+"[0]"),getarraysize(getd("$@BR_RegQ"+. @l]; setarray BR_EQ_REF[.@s],@inventorylist_refine[. @id),"BR_Init"); mes "In Battle Royale every Class only has a few skills available. @type) && getd(".Timer_"+. @e+5)+"]")); if(getd(".weap_"+.@bclass+"["+(. ",bc_self; announce .n$+": You have died outside the zone. Need to improve ordering when. @rmin2)+", "+getarraysize(. @t+3)+"]"); for ( set . debugmes ". @BR_ID) - getd(".last_zone_size_"+.@BR_ID),getd(".@zone_c_y_"+. Contribute to llchrisll/rAthena-Scripts development by creating an account on GitHub. @w < getarraysize(. set @npcname$,"[^2B4F81Donation Girl^000000]"; menu "More info",-,"Make a claim",L_CHECK,"Statistics",L_STATS; mes "Each month, a lot of money is paid to keep this server running. ",bc_self; announce .n$+": Congratulation to ["+strcharinfo(0)+"] for winning in the Battle Royale Arena ["+getd(".arena_"+.@BR_ID+"$")+"]! @l] != 0) { // If Random Options are used. @atcmd_parameters$[0],"Hugel") == 1), else if(compare(. // Note: You can duplicate as much as you want, but edit the Chest#BR_ to match the number, // like Chest#BR1_11 for 11 Boxes in Arena 1, //prontera,156,177,0 duplicate(BR_LootBox) Chest#BR_TestBox 4_STEELBOX // Testing Purposes, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_1 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_2 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_3 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_4 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_5 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_6 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_7 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_8 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_9 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_10 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_1 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_2 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_3 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_4 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_5 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_6 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_7 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_8 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_9 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_10 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_1 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_2 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_3 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_4 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_5 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_6 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_7 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_8 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_9 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_10 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_1 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_2 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_3 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_4 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_5 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_6 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_7 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_8 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_9 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_10 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_1 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_2 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_3 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_4 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_5 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_6 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_7 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_8 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_9 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_10 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_1 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_2 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_3 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_4 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_5 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_6 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_7 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_8 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_9 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_10 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_1 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_2 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_3 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_4 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_5 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_6 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_7 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_8 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_9 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_10 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_1 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_2 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_3 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_4 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_5 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_6 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_7 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_8 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_9 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_10 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_1 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_2 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_3 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_4 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_5 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_6 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_7 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_8 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_9 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_10 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_1 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_2 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_3 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_4 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_5 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_6 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_7 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_8 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_9 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_10 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_1 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_2 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_3 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_4 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_5 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_6 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_7 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_8 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_9 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_10 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_1 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_2 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_3 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_4 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_5 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_6 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_7 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_8 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_9 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_10 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_1 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_2 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_3 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_4 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_5 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_6 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_7 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_8 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_9 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_10 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_1 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_2 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_3 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_4 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_5 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_6 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_7 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_8 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_9 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_10 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_1 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_2 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_3 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_4 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_5 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_6 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_7 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_8 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_9 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_10 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_1 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_2 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_3 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_4 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_5 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_6 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_7 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_8 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_9 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_10 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_1 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_2 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_3 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_4 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_5 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_6 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_7 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_8 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_9 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_10 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_1 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_2 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_3 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_4 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_5 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_6 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_7 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_8 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_9 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_10 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_1 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_2 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_3 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_4 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_5 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_6 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_7 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_8 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_9 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_10 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_1 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_2 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_3 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_4 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_5 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_6 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_7 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_8 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_9 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_10 4_STEELBOX.

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